Dead Or Alive 2
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As you become more comfortable with your team, you'll begin to discover the wide range of combo possibilities. For example, let's say you pick Ayane and Jann Lee, two fast and hard-hitting characters.
If you were to start a combo with Ayane, you could switch mid-hit to Jann Lee, who could rocket in and finish the combo with three more punches and a kick.
Before your opponent even hits the ground, you could switch back again to Ayane to add a slap and a sweep or two.
It all depends on how well you know your characters and their moves. In case it seems as if fights are over a little too quickly, you can always adjust the damage levels for longer, more satisfying battles.
The real fun starts when you have four people playing at once. For perhaps the first time, aside from Sega's sports lineup and maybe Chu Chu Rocket, you have a real reason to plug four controllers into the front of your Dreamcast.
If you have a balanced team that knows how to use the free button effectively, you could stall as your teammate regains his health on the sideline, switching back and forth as necessary.
Matches often seem like a tug of war because only the players at the top of their game will survive. Unlike other 3D games on the Dreamcast, button mashers don't last long in DOA2, requiring you to really learn the nuances of the game.
There is also a throw button that, if landed, will unleash some highly damaging moves. It doesn't take notice of location as much as Soul Calibur does throwing from the side or back usually results in the same throw.
Beyond the fighting principles of the game, the replay value and presentation have also been well thought out. Acting as the resident arcade mode is the story mode.
This so-called story mode functions as little more than an excuse to toss in some awkwardly translated one-liners reminiscent of an SNK game.
While certain characters preface their fights with a little in-game cinema using the game engine, the story mode is really nothing more than a single-character one-player game.
There are also a time-attack mode, a survival mode, the aforementioned tag battle, a team battle which, even though it can feature up to ten characters, doesn't have loading pauses , a sparring mode read: training , a two-player versus mode, and a generous options mode that lets you fine-tune options for every mode available.
The same cast of characters from the original DOA returns, with two slight changes taking place. The first is the replacement of Bayman with a character named Leon, whose move list and control mirror Bayman's to a tee.
Why this change was made is a mystery. The other change is the replacement of Raidou with a legendary Japanese mythological character called Tengu, who, like most fighting-game bosses, is fairly cheap and very powerful.
Unlike many other games, Dead or Alive 2 stands out in the polish department. It's not enough that the in-game character models look better than the prerendered intro movie models from DOA, but they also look better than anything this side of Soul Calibur.
While the bodies of the combatants aren't as finessed as Soul Calibur's roster, the facial models in DOA2 are simply outstanding.
Best viewed while watching the in-game cinemas, the facial detail is as good as the CG models Tecmo had rendered to promote the game.
Character detail aside, the unbilled stars of the game are the environments. Running in resolutions so high they would make Sonic weep, DOA2's arenas vary from realistic snow fields to transparent marble and glass floors, all of which are truly stunning in their clarity and detail.
Wooden mountain temples, industrial towers, and castle regalia adorn the game, many with three or four different looks depending on how many tiers are available.
Survival Mode now only took place in the "Danger Zone" arena. Overall gameplay speed was increased, and the entire game including cutscenes now ran at a full 60 frames-per-second in the Dreamcast version, the game ran at 60fps, while cutscenes ran at A special "Items Collection" feature and menu section was added to appeal to video game collectors.
New artworks were added, and a CG Gallery section featuring renders of the female characters was added. The player history files were enhanced, and now included statistics on how often the player used each character, and tag battle pairing.
Several special moves were added, but left undocumented. English voiceovers were added in addition to the original Japanese voice overs.
This last version saw some minor updates, including new cutscenes, a few new costumes, and a new turbo speed option.
This was the last Dead or Alive game to be released for a Sony system as well as the last one to be released for the arcades, as the series became exclusive to the Xbox until the release of Dead or Alive Paradise , Dead or Alive: Dimensions , and Dead or Alive 5 respectively.
In Japan, Game Machine listed Dead or Alive 2 on their December 15, issue as being the second most-successful arcade game of the year.
Both versions were praised for its graphics, cutscenes and gameplay, however the PS2 version was criticised much like other English dub Japanese video games for the bad English voices.
Greg Orlando reviewed the Dreamcast version of the game for Next Generation , rating it five stars out of five, and stated that "You'd have to be Dead and Buried not be enjoy Dead or Alive 2.
Gorgeous graphics, excellent gameplay, and some beautiful characters put this square in the running against Namco's Soul Calibur as the best Dreamcast fighting game.
Jeff Lundrigan reviewed the PlayStation 2 version of the game for Next Generation , rating it five stars out of five, and stated that "This is a tremendous game and a must-have, but if you can choose between the two versions, PS2 enjoys an edge thanks to all the extras — just get used to squinting at the too-bright lights and nasty jaggies.
Jeff Lundrigan reviewed the PlayStation 2 version of DOA 2: Hardcore for Next Generation , rating it five stars out of five, and stated that "This is the best-looking, most full-featured, most packed-with-extras version of one of the best fighting games ever made.
Buy it, period. As it was created after Dead or Alive 3 , it takes elements and mechanics from both its original iteration and successor.
The action of 3D-axis movement is as free-formatted as DOA3 , and Hitomi , as well as Tengu are now playable characters albeit outside story mode , but other elements have been kept intact from DOA2.
The biggest set of changes instituted in Dead or Alive Ultimate are online play over Xbox Live and the inclusion of slopes, which are a type of environmental hazard.
From Wikipedia, the free encyclopedia. This article is about the video game. For the Japanese film, see Dead or Alive 2: Birds. JP : October 16, See also: List of Dead or Alive characters.
Main article: Dead or Alive Ultimate. Retrieved Archived from the original on August 15, Arcade Gear. Archived from the original on Retrieved February 9, His involvement in the tournament has brought a sense of terror to the world, resulting in the infamous tengu disaster that occurred at the end of the 20th century.
The climax of the disaster is about to begin with a roaring battle. The gameplay of Dead or Alive 2 , and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter.
In ' Dead or Alive 2 , the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.
Similar to "rock-scissors-paper", the moves have different actions, and can be stopped by other moves: blows are striking attacks that can be countered by holds; holds are defensive attacks that catch blows and either deals counter damage or parries the attack; and throws are grappling attacks that deal damage to guarding and holding opponents which loses to blows, but catches throws, which don't obey the normal rules.
The other defining feature is a "stun system". In Dead or Alive 2 , many attacks, upon hitting, will inflict a "stun" on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold.
If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed.
A major difference between Dead or Alive 2 and other similar games is in the safety and non-punishability of attacks, both upon hitting and upon being blocked.
Most blows in Dead or Alive 2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky.
In Dead or Alive 2 , sometimes battles will occur in areas with environmental hazards ; walls and falls in the middle of stages are everywhere in Dead or Alive 2.
Many stages are also multi-tiered. To get to other areas of the stage, one character must be knocked off a ledge and fall into the next area.
These falls deal usually fairly high damage, but cannot knock the opponent out. There are also some walls that are either electrified, or booby-trapped, causing more damage when a character is slammed into a wall by either a knockdown blow, a throw, or a hold.
In addition to the rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled.
The heavier a character is, the lower the character is launched, the less the character bounces up when juggled, the faster the character falls:.
They are playable in every gameplay mode except Story Mode. Tengu can only be unlocked after Bayman. Release Dates. Official Sites. Company Credits.
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